SGD211 Game Art: Characters & Vehicles - University of the Sunshine Coast, Queensland, Australia

Accessibility links

SGD211 Game Art: Characters & Vehicles

This course extends on the fundamental skills and knowledge of 2D and 3D computer graphics acquired in SGD101. This course focusses on techniques and concepts associated with the design and creation of both organic and hard surface 3D models within a professional game development context. You will identify, communicate and apply essential theoretical and practice-based approaches in the design and production of both 3D characters and vehicles.

Course detail

Semester of offer Subject to change
  • Sunshine Coast: Semester 2
  • Online: Semester 2
Units
12.00
EFTSL
0.125
Student contribution band
Band 2B
Tuition fee
2.2B: Visual & Performing Arts, Graphic & Design, Prof Pathway
Census date
Academic Calendar
Class timetable
View class timetables for this course

Course outline

SGD211 Course Outline Semester 2, 2020 (PDF 250KB)

Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.