This course extends on the fundamental concepts of object-oriented games programming acquired in SGD213. In this course, you will develop advanced skills and expertise specific to programming for computer game development. Topics covered will include movement and collision detection, physics systems, camera systems, artificial intelligence (pathfinding and intelligent agents), procedural generation, networked games programming and programming for animated characters. Focussing on a specific topic, you will identify and communicate essential theoretical concepts in the design and creation of advanced gameplay prototypes.
Course detail
- Prerequisite
- SGD213
- Semester of offer Subject to change
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- Sunshine Coast: Semester 2
- Online: Semester 2
- Units
- 12.00
- EFTSL
- 0.125
- Student contribution band
- Band 2A
- Tuition fee
- 2.2A: Computing, Built Environment, Other Health
- Census date
- Academic Calendar
- Class timetable
- View class timetables for this course
Course outline
SGD240 Course Outline Semester 2, 2020 (PDF 245KB)
Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.