This course provides a strong foundation in the concepts and practices associated with the creation of immersive 3D worlds for games, virtual production, virtual reality and augmented reality. Creating 3D virtual environments requires an understanding of the skills and knowledge associated with real-time production and asset creation for use in real-time 3D engines. You will design, develop and critique a 3D virtual environment, acquiring both the theoretical and the practical knowledge and skills required.
- Semester of offer Subject to change
- Sunshine Coast: Semester 1
- Online: Semester 1
- Student contribution band
- Band 2A
- Tuition fee
- 2.2A: Computing, Built Environment, Other Health
- Census date
- Academic Calendar
- Class timetable
- View class timetables for this course
Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.