This course examines the theoretical concepts of game design through the lens of experimental practice. In response to a theme, you will work individually to develop unique ways of interacting with gamespaces by rapidly prototyping a series of game ideas. Through focused experimentation, you will create, apply and critique game designs, gameplay and game technology in a variety of contexts and genres.
- Semester of offer Subject to change
- Sunshine Coast: Semester 1
- Online: Semester 1
- Student contribution band
- Band 2A
- Tuition fee
- 2.2A: Computing, Built Environment, Other Health
- Census date
- Academic Calendar
- Class timetable
- View class timetables for this course
Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.