Videogames are complex systems of representation. As cultural artefacts, videogames function as media texts serving to represent and produce cultural phenomena. This course examines the form and function of video game texts and considers the impact of their cultural, historical and industrial contexts. The course develops a comprehensive understanding of video game aesthetics and how these combine with narrative to create meaning. You will engage with and apply technical terminology, theoretical concepts, and academic work on game design and production, acquiring the skills needed to critically analyse games as texts.
- Semester of offer Subject to change
- Sunshine Coast: Semester 2
- Online: Semester 2
- Student contribution band
- Band 4E
- Tuition fee
- 1.4E: AV Studies, Journalism, Written Comm, Comm and Media nec
- Census date
- Academic Calendar
- Class timetable
- View class timetables for this course
Students enrolled in this course should check the course Blackboard site to ensure that they are accessing the most recent approved version of the course outline.